I’m a software engineer on Frostbite rendering team, where I contribute to Battlefield, Battlefront, Mirrors Edge, Need for Speed and a bunch of other games. I used to work at Creative Assembly on few Total War games and an Alien game. Before that, I used to build self-driving robots at University of Reading.

My main area of interest right now is global illumination, but I also dabble in low-level graphics stuff.

You can find me on GitHub, SoundCloud and Twitter